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Sins of a solar empire star wars mods
Sins of a solar empire star wars mods












One of the biggest, and legitimate, complaints people have voiced was that the scale of ships and combat structures were far too small (they were increased awhile ago). Some have complained about research, after many revisions I like to think that it's cost is at a decent level now. I wouldn't say most many people dislike the planet setup and economy due to how drastically different it is. It's to familiarize you with the planets in SoGE.

  • Discover 40 new planet bonuses during your exploration of the galaxy, unlocking the dark past of the Sins’ universe.The "Planet Sampling" map is a map where there is no enemy and you own a dozen or two planets, of many different types and sizes.
  • 15 new research subjects allow the races to conquer and expand onto the forbidden worlds.
  • Choosing an industrial path will limit your growth and culture, but make your planet a trading and ship building powerhouse.

    sins of a solar empire star wars mods

    Devoting your planet to social improvements will increase its population and culture, at the cost of trade income and ship production.

  • New Planet Specialization System: Dedicate your worlds to either social or industrial output.
  • Four new planet types to colonize and exploit (Barren, Ferrous, Greenhouse, Oceanic), each created with beautiful high-res textures.
  • Most ominously, the Trader factions have been loathe to expand to these worlds due to the dark myths that surround them. Survival forces each to expand into the unknown, discovering worlds of hazard, wealth, risk, and mystery. Yet, this sector of the galaxy has far more worlds and far more history than any of the factions are aware.

    sins of a solar empire star wars mods sins of a solar empire star wars mods

    The war between the loyalists and the rebels within the TEC, Advent and Vasari continues within the depths of Trader Space.














    Sins of a solar empire star wars mods