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Skyrim ini file
Skyrim ini file






skyrim ini file

ini when you're loading the game will no longer work. But beware the battle cattle screwing with this thing, as saves made with a higher setting than the one present in the.

  • uGridsToLoad - regulates how many adjacent world cells get loaded and has a big impact on exterior spaces as such.
  • It would be smooth under a static viewport but as soon as I nudged the camera it would start tripping over itself. Didn't see that coming, did you? Set to 4096, suggest 8192 and say they saw no performance impact on their beefier test system, but I did on mine (i7-2600K, 8GB DDRMhz, GTX570).
  • iShadowMapResolution - sets the resolution your shadow maps get rendered at.
  • There is one noticeable drawback to increasing this variable, and I don't know yet whether it's a sole factor or works in conjunction with using Ambient Occlusion - this puts an "edge" of non-shadow around characters, how thick depending on how high you set the value. suggest setting this value to 32, though I found that a bit too much, I'm using 16 right now, might experiment some more with it. And I think that the soft appearence of the shadows also works well enough, though again that might be up to personal preferences.

    skyrim ini file

    Which, in combination with a reasonable draw distance and a high shadowmap resolution, will make the blockiness almost unnoticeable. Now, going the other way obviously blurs your shadow edges further.

    skyrim ini file

    So your exterior shadows would look shit. See, thing is that with a lot of work and fucking about you might get interior shadows to look decent so that when they are sharp they are reasonably non-jaggy by reducing draw distance to around 2000, but in exterior areas I really doubt you wanna do that. suggest going the other way, however, and I agree. Now, a lot of people have suggested setting this to 0 or 1 to get the sharpest effect. By default, it's 3, which means a little blurred, to give it a slightly soft edge.

  • iBlurDeferredShadowMask - this controls the shadows contours as they are projected onto surfaces.
  • Depending on your personal preferences, as far as shadows go Ultra might not actually mean "best". And it doesn't help that setting the game to Ultra sets the exterior shadows draw distance to 8000 which, while rendering shadows far enough into the distance, obviously, also dramatically decreases the quality of the shadows. Seriously, by default these things look like Tomb Raider 3 shadows invented a time machine back in '98 and beamed themselves thirteen years into the future.

    skyrim ini file

    Unsurprisingly, I mostly take issue with Skyrim's awful shadows. I'd suggest having a skim of it, though I'll put up a couple of annotations below. Thankfully, the nice folks over at have a guide for the main tweaks, a more detailed one than most out there I'd say. We have a mods thread sitting down the page but with Beth's games that only takes us half-way, so let's get one going for editing the.








    Skyrim ini file